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Magic is taught in academies in the large cities, as hedge wizardry is frowned upon. Citizens who are incapable of magic are essentially second class, with an ability to harness sorcerous power being the key to social and political advancement. The mages spend their lives studying and writing occult research studies.Ī senate of wizards, called The Circle of Nine, rules the Silver Cities, though each of the cities maintains a greater or lesser degree of independence. The Academy society is dedicated to wisdom and knowledge. The Academy wizards are proud seekers after knowledge and subjugators of the natural order. Fortunately for their enemies, this superiority is scarce and comes at a higher cost, for the Dark Elves are few in numbers and each loss is a severe blow to their military might. On the battlefield, Dungeon troops are renowned for their superior agility and power, even amongst their basic units. But in war time, all these skills dedicated to murder and plots are turned on the common enemy. In peace time, the Dark Elves use their very particular skills against other Dark Elf cities, to strengthen their own clans. They do not raise their children themselves, but send them to the temple instead, where they will learn all the arts a young Dark Elf must know to survive. Women are almighty in the Dungeon society, for they lead the religious, political, and military powers. Each town is ruled by a clan with a High Priestess at its head.
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The Dark Elves worship the Dragon of Darkness, and because their deeds in her name are their worship, the Dungeon society is built around secrecy, plots, betrayal, and occultism. As a result, the whole nation embraced the darkness and chose to live in the underground world of Ashan, building their cities in the huge caves there. The Dark Elves are renegades from the Sylvan factions who long ago made a pact with the mysterious Faceless. This faction is closely related to the Dungeon faction, as the dark elves are renegades of the Sylvan. The sylvan society is built around several people that all experience a symbiotic relationship, making the Sylvan realm a very united nation.Īlong with the elves live wild legendary beasts, and Faeries.
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Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. Sylvans are graceful and patient souls who live in close harmony with the earth. High-ranking Necromancers become Vampires: eternally young, beautiful and powerful, but as cold and insensitive as alabaster statues. Necromancers believe in an eternal, unchanging, neutral life rather than maintaining moderation in all things until the next life. The solution is to embrace death, which is perfection through sensory deprivation. Necromancers believe that pleasures are sensual (linked to our five senses) and that each pleasure leads to pain (being sick from eating too much, grieving the death of one's beloved, etc.). They can control the spirits of the deceased or raise the dead from their graves. They study death-magic to become eternal. Necromancers are a split-order of the Wizards. The inferno heroes will of course support their troops, sometimes taking part in combat, but most of the time they will use their boundless mana reserves to cast a multitude of devastating spells.
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Inferno troops will rush into the melee, while creatures with magic abilities will disrupt the normal order of proceedings and call for demonic reinforcements or to summon the fury of the 'fire element' and set it upon their enemy. On the battlefield, Inferno troops are famous for their insane brutality in both the might and magic fields. Fortunately, they are imprisoned in Hell (a 'dimensional jail' created in the lava core of the planet) and can't exist for long in the material (surface) world, except when they are summoned by a sorcerer or when they can possess a mortal body. Demons are an alien pantheon of hostile monsters that are bent on conquering Ashan. The Demons are ravenous monsters that would burn the world to a cinder just to watch it burn. The heroes of the Haven faction will develop skills and abilities to support the hurricane of steel and fury that will rush into the enemy's rank. On the battlefield, Haven troops are known to be extremely resistant, relying more on the mighty power of brutal force than on the delicate art of magic. Tamed griffins are used by the nobility as 'flying hounds', and sometimes as mounts. The Empire chose the Griffin as its symbol. It is a kingdom of medieval knights and monks, with prevalent access to 'Light / Life' Magic and 'Angelic' elite troops. A feudal Holy Empire, Haven is the strongest realm of Ashan.